the art style perfectly matches the 64's capabilities. It doesn't try to be something it isn't (like the new 'Sonic' port, which is absolutely dull and soulless), so that's a thumbs up from me.
A downloadable game for Windows, macOS, and Linux
Far, Far Away… There exists a weird and wonderful world of right-angles and crazy geometry. In this land populated by square trees, square clouds and square people, Mr Cube has fallen in love. However, our hero’s love interest is on the opposite side of the world – and between them lies a land full of hazards, obstacles and dangerous critters! Not only that, but Mr Cube is flat broke and he needs to raise enough cash during his quest to ensure that he can pay for safe passage home for both himself and his sweetie! Oh, did I forget to mention that time is incredibly tight? Mr Cube will have to run and jump as quickly as he can if he’s to make it before his energy runs out. He’ll need all his stamina for the ceremony of geometrical pairing!
Steady your nerves, prepare your reflexes.
Playing Tiny Quest
Tiny Quest is a game that requires lightning-fast reflexes, excellent memory, advanced planning skills, perfect timing and (a lot of) self control. You have been warned. There will be times when things appear hopeless – but you have our word – even the hardest screens are possible to beat with practice! Using a joystick plugged into PORT 2, guide Mr Cube safely through the land to find his true love. To clear each single-screen level, you’ll need to grab any spinning coins and make it to the exit (the exit sign lights up when it is open). On the way you will face many different hazards, obstacles and environments. You will have to jump and run as fast as you can before your rapidly-decreasing energy runs out. Watch out not to step on those nasty traps! Every mistake will cost you one of your 5 precious lives – and once all of your lives are lost… your quest will be over!
To help you on your way, a password (a combination of directional pushes on the joystick) is awarded for completing each set of 15 levels. These passwords act as check-points, allowing you to continue your quest after each Game Over. However! The passwords are NOT permanent and only last for each play session – they change every time you reload the game.
Credits Original Concept/Code : Andrea “Wanax” Schincaglia Graphics: Federico “Raffox” Sesler Music: Gaetano Chiummo, Stefano “Dustbin” Palmonari Box/Cover Illustration: Simon Butler Manual Design & Layout: Chris Mantil
Darren Doyle, Jamie Battison & James Monkman
Production Special thanks to Eric Akeson, Stefano Canali and Fulvio Ieva for additional testing.
Buy the cartridge version HERE for £32 (from RGCD)
Buy the disk version HERE for £25 (from Bitmap Soft)
Buy the tape version HERE for £10 (from Bitmap Soft)
by Bitmap Soft , Digital Monastery , Rebel Bytes , and RGCD ,
In order to download this game you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:
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Very hard, as you have to be quick on the go playing. The game is also cute and fun. Great music.
Had this game for a while now. I play it on my C64 Mini and most recently a PowKiddy handheld. Just wanted to pop in and say thanks for making this. I love it!
Yess it is here :)
Will you also provide the game in .d64 format in the future?
I use some old emulators, on old gear which does not support .prg only.